With a hand limit of 11, the Plagueherald stamina is ok. You can afford to lose a couple of loss cards in a scenario. If you spot that a monster is going to be a problem, youll see how you can slow them down and stop them from getting to your most vulnerable allies. So drawing another element is like drawing a bonus action. A hand limit of 10 isnt super high. The Shield perk is also one to grab if youre tanking. It has a fair amount of area of effect abilities. Being on the front lines means youll likely move into positions where gold was dropped. While she cant recover her own cards, she does have ability cards that can help an adjacent ally to recover discarded and lost cards. You want the room to be filled with elements so you can manipulate them as you see fit. Along with the base damage, he has some nice effects too like wound, muddle, immobilize and stun. Your summons dont have an amazing amount of health so they arent great at taking more than one or two hits. To put it simply, dont just read a card and accept it for what it is think about it in a long-term context. Thats a nice way for the Soothsinger to stand behind her allies and still collect some loot each game. Just dont go overboard with loss cards, you dont have abilities to recover cards. Then when your summons are out you need to balance going in yourself with supporting your summons. Its a discard card too, not a loss, which is very cool. Both loot cards are level 1 cards but to be honest, I doubt you will ever use them. (If you dont take the monster out in one go that is!). The Quartermaster (also known by the spoiler-safe name of Three Spears) is a high-health Valrath character and locked class from Gloomhaven . Im a huge fan of the Add Target perks. There are a lot of reasons Spears is an incredibly powerful class. His slowest cards are his 7 summons. Youre so selfless that youll even give your allies your cards and reduce your own stamina to help them. Go invisible and creep up on them instead! Starting at 8 and going up to a maximum of 20 you wont be an effective tank. Press J to jump to the feed. The alternative is just using light armor instead (which isn't bad). Thats the Berserker style. Its also a discard rather than a loss. You can even deliver some decent damage to get rid of monsters! However you do it, youll eliminate the monsters one by one. But the Nightshroud really shines in the dark. It can be built to specialise in attack or support roles and can be devastating to enemies at higher levels. Songs are unique to the Soothsinger. The two mini class is a ranged class who can summon and command a bear and other creatures. It is not uncommon, then, for an army or city garrison to employ a Valrath as a Quartermaster. Instead, you place them to one side of your play area and they are available to you in addition to your regular cards. The Sunkeeper is a high damage dealer. [SPOILERS] So I recently made a Quartermaster, and had pretty high expectations for the amount of hype around how "broken" he's supposed to be. The overall play order is: 1) Plagueherald uses all its items. A versatile physical class who can also tank occasionally as well as support allies. Even at level 3 you have a 5 damage ability with a range of 3. (Ads keep this site free!) EmilyHi, Im Emily, the tabletop gamer behind My Kind of Meeple. Dooms are unique to the Doomstalker and only one Doom can be in play at any one time (until level 5). As for looting abilities, there are three in the Doomstalkers deck. So the initiative is fairly slow. Youll be using them to keep your bear, your summons and yourself alive. Then, because the basic damage is pretty low, getting rid of the -1 cards is important. Ive also created guides for the locked classes! It has a hefty initiative of 98, close to the very top of the range, so you need to pair it with something either with a far lower number or offering some decent protection, but its a powerful option even early in the game. Ive created a Soothsinger Support guide that follows the damage negation approach. On Perks with multiple checks, I thought you had to do all the checks then you'd get the perk listed. Thats why I like to play a build that minimizes the damage monsters can do. Ill discuss it in more detail in a moment, but the Quartermaster plays well when low and high initiative cards are paired, and also when you can time your Refresh moves to get cards back into hand at the right time, normally at the end of a cycle through your deck. This forces you to focus more on boosting your bear and your other summons fall by the wayside. It's this versatile . You want to help your allies be the best adventurers they can be. You can focus more on support if you want and go for the Heal perks. If both are in the room, you can consume both of them to gain +4 damage. You will level at a regular rate. The basic decks are the ones with numbers 1-4 on the corner of the cards, the cards with a class symbol are ones you add to the basic decks once you take the perk. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. For this reason you need to be looking at Stamina and Power potions right from the off, as the Quartermaster can use these and then boom! In the description on your post write the icon not the name. You even repair and refresh their items partway through a scenario. Three Spears / Quartermaster Guide [YT VIDEO] by MandatoryQuest. Just make sure you have a stamina potion! The first thing you do when you enter a room is mark your prey with a sense of impending doom. Granted, most of his summons dont deal a huge amount of damage individually, but each one adds up. Thats 58.6% of them. But you arent out for all the glory yourself. Earth add target, poison, immobilize, heal, Light muddle, retaliate, pierce, recover a discarded card. The second loot ability is on the Gathering Doom card. So always ask yourself what item you might use to enhance it or which card you would pair with it to take it from good to awesome. Ive created a Doomstalker build guide which gives you Advantage on every turn. Its worth noting that some of the elements of the Quartermaster have been tweaked over the various printings of the game to deal with a couple of issues. Categories Community content is available under CC-BY-SA unless otherwise noted. The bears base ability of 2 damage doesnt look like much but it can be boosted by the Beast Tyrants Command abilities. Valraths make excellent merchants because of their uncanny business acumen. There are three trap abilities he can use. Get this card out early in the scenario to gain three experience points by the time you reach the end of the character token track. A character who deals damage via his summoned bear and other summoned creatures. That constant buzzing and flapping of wings Id never get any sleep! [ ][ ] Remove two -1 cards Besides having what might be the coolest model in Gloomhaven, the Plagueherald is a ranged character with low health who poisons, curses and muddles monsters. In typical spell caster fashion, it isnt built for standing on the front lines taking damage. The 18 Doom abilities are unique to the Doomstalker. The Quartermaster loves its items, so gold is something it is going to be trying to pick up at every opportunity as youll really be able to go to town when buying upgrades. This is stupidly easy to set up. They are mostly ranged so he can stay safely out of the way. You get the card back when the card is discarded. Plus, on the top half of that card, you have a damage-dealing ranged ability with a curse. Though their demon-like qualities make them feared by many, Valraths are, for the most part, well-mannered and gentle, preferring to solve problems through diplomacy rather than violence. You can play the Sunkeeper as a support class rather than a tank. The only other heal is at level 3. When this class is unlocked, add city and road event cards #32. This article reveals all the locked classes in Gloomhaven. One of the running themes of any Gloomhaven character guide is always to play to that characters strengths, and its no surprise that I am going to advise you to do the same here. No doubt about it. Often, the lower her hit points, the more damage she does. The Plagueheralds damage is pretty high. One of these is a move 5 at level 1 thats a non-loss card. But the best thing about the Berserkers movement is that her move abilities usually include something else too like retaliate or push. Any ability with a Command label on can be performed by the bear instead of the Beast Tyrant. Sticking near a tank or another melee ally is a good plan! Equipping a power potion early on is a great way for you to give regular boosts to your damage, especially because you can refresh your consumed items. That makes for a fast character. It is the most densely populated town in Europe and, together with neighbouring Neuilly-sur-Seine . Be careful with when you use them and youll be fine. To see the class in more detail, Ive created a Nightshroud Guide focussing on Invisibility and single hit monster removal! AdDecent7641 20 min. Of course, getting the very best out of each of the seventeen different classes in Gloomhaven can be a real struggle, and thats part of the challenge and fun of the game. With only one 1 hex loot ability in her deck you wont be collecting loot very quickly. Especially when the modifiers can be used by the Beast Tyrant and the bear. For a 2 player group, a damage build could be more helpful. You can increase her levelling speed by using more loss cards at the end of the scenario to get the experience gains from those cards. Deck size With dark in the room these basic abilities become very powerful. As you access higher level cards youll also notice the purpose of the summons shifting from damage to decoys and support. The Berserker is a physical class who trades her health to boost the strength of her abilities. Mindthief and Sun class perks a bit too hard to get. The wound and poison debuffs included with his abilities are a useful way to deal additional damage at the start of each turn. Well, imagine adding curse cards to the monster deck. Hit point wise, the Elementalist is vulnerable. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Theres little chance of you falling behind your allies as 13 of the 30 cards contain a movement ability of some kind. With 12 songs to choose from, there is a song in there for every situation. So we have to be smart. The Doomstalker specializes in dealing high damage to a single target from a distance. At higher levels, status effects like curses, strengthen and disadvantage will continue to have a good return. Each class contains photos of the character board, miniatures, cards and perk sheet. Go check it out for a deep dive on into this class! The + 2 curse cards and +3 poison cards perks are brilliant for the Plagueherald. The Quartermaster is a great damage dealer. There are 11 locked classes in Gloomhaven. I was intrigued by the two boxes, by all the animal summons and the giant bear. The Plagueherald has 30 cards card to choose from in total. Half of the cards contain a Move ability. While youll be standing away from where the monster cluster is, you can collect some loot when you use your high movements to dash forward when theyre dealt with. If you want to know the Summoner class in more detail, go check it out! These abilities make for a much stronger bear. City & Road Event Decks The perks you choose will depend on how you want to play the Sawbones. However, it depends on whether you use that ability or not. If you really need to you can go quickly in a turn using one of the 4 cards with initiative 14 to 19, but that would be dependent on you keeping at least one of them in your hand. The good news is that youre generally near the front so you wont behind your group. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. There are a couple of ranged abilities though with useful areas of effect too. If you are hit, your health of 8 at level 1, up to 20 at level 9 isnt too bad. 10 of her 29 cards have an initiative of 20 or below. There is a good spread of experience points across regular abilities, loss cards and conditionally granted experience points (like if earth is in the room for example). The Gloomhaven Quartermaster (locked class symbol name Three Spears) is a versatile physical class. Itd be a shame to retire your character before you unlocked your unicorn! The following are community driven surveys regarding what card you chose to unlock during your adventures. There are also several abilities that give your allies a movement boost. Although the Quartermaster has a hand limit of only nine cards, which seems very restrictive, it is not quite as bad as it seems at first glance. Your email is only used for updates and email-based ad targetting. The Quartermaster is powerful enough to deal damage to decent effect, even at level one, but more importantly it also comes with cards that allows it to refresh consumed items. This article looks at all the locked characters in Gloomhaven. However, as monsters get tougher, these abilities have less impact. In general, the Soothsinger only has 7 loss abilities so the small hand limit will get you through most scenarios. Its frustrating that the recover 4 lost cards ability is on the same card as the Stone Golem. Check it out for more details! Of the 29 cards, 12 have a Move ability. It can all sometimes feel overwhelming, so Im going to offer you some tips on how best to approach this class and get the best out of them. Otherwise youre going to be exhausted long before they are. Fortunately, the perks allow you to modify your deck so that it only has three negative modifier cards remaining in it. Its attacks can be devastating, especially at higher levels, but it takes it a while to implement these as they tend to feature on cards with higher initiative numbers. Youll be using your shields and retaliate abilities to buff yourself and then diving headlong into monsters. Hastened Step has a Move 5 with an initiative of 26, for example, but it also comes with a great Attack 2, Move 1, Attack 2 ability as well, which can be awesome at higher levels. All trademarks are property of their respective owners in the US and other countries. Only two of the Plageheralds cards have an initiative of below 20. For more upgrade ideas, check out my article 15 Awesome Gloomhaven Accessories and Upgrades. The highest move ability is 5 hexes without bonuses, with most of them being around 3 hexes. But if you go with the tank build youll be on the front lines so you could move to a hex with a coin drop fairly often. Never forget that the Quartermaster thrives on its use of equipment, so is there possibly a perk that dovetails nicely with this? This post may contain affiliate links to online stores. You have so many posts in this forum and in every single one you spoil. Youll want to put those elements to better use. and reforge (not a large build commitment if you have decent items to refresh), and possibly choosing perks to maximize item refreshes over damage (remove -1s, add +0 refreshes, remove 0s, then grab some rollings), then a lvl 3+ Quartermaster can spend a lot of extra turns doing move 5/attack 5 (or whatever . Your bear is different. The Nightshroud doesnt have any abilities to recover discarded or lost cards so a stamina potion would be a good idea. Several of his damage abilities are area of effect too, so he can get several monsters at once. Adding a -1 dark perk and then having another perk that allows you remove a -1 dark and add a +1 dark effectively means you have to use two perk points to get to a +1 dark. Fortunately, three of these have an initiative of 26 or below, so you can move quickly if you need to. And thats not going to be very often at all. He slows down monsters with immobilize and stun to give allies some time to recover. You have the opportunity to loot reasonably fast because you have a 2 hex loot available at level 1. Youll be dashing to your allies aid when they scream Medic!. Without elements, it deals very little damage. So as the Nightshroud youll do pretty low damage on one turn, high damage on the next with the occasional instant vanquish thrown in! Even so, they remain powerful but they are now excellent businessmen, and have a keen awareness of the value of items. That's really all you need. But that doesnt matter. The good news is that there are still some really strong angles to be played with this character and that it can be played in a really feisty way. Its a delight when they are cursed! And thats a shame. This ability with items is at the very core of what the Quartermaster is, and needs to be at the heart of all your decisions. Thats a great way to dash across a room! Find company research, competitor information, contact details & financial data for OPEN of LEVALLOIS PERRET, ILE DE FRANCE. So if you want to know how the Quartermaster plays best then this is the place for you, as by the time youve finished reading this article you should have a great idea of how its various aspects fit together. If you remove the -1 cards, changing all the 0s for +1 cards then youll only have the -2, -1 and null damage modifiers left. Check them out ranged build guide for theCragheart,tank buildBruteguide,Tinkerercrowd control build guide,Mindthiefdamage and stun guide,SpellweaverAoE guideand aScoundrelsingle target poison build guide. take them back and use them again. As ever, keep the principles of the character in mind as you play and youll be able to do some serious damage to any enemies that happen to stand in your way while helping your allies. Its a loss card but you can definitely use this once per game to get another turn or two in. Negative effects apply whether you deal any damage or not. Of the 15 level 1 and X cards there are 5 cards that have non-loss abilities on them. The Quartermaster begins with a modifier deck that, like so many, is based around an average value of zero, so it would seem sensible to use the perks that beef up those cards. Two heal abilities are the songs Soothing Lullaby (level 2) and the more powerful version Tranquil Trill (level 8). Quartermaster: first turn (setting up the strategy) On your first turn, you will play and lose Continual Supply [3]. Youve also got a couple of looting abilities. Take that! The negative item effects perk is great for allowing you to wear heavy armour without penalty. Youll just get exhausted. Your hit points are not amazing. Theyll charge in and do stuff on their own terms. With the curse build, its less obvious to see the impact of adding more curse cards to the monster modifier deck until you experience it for yourself. Im a huge fan of the negate damage build so Id take the stun perk, then disarm, and curse perks. Youll prefer to spread poison around as many monsters as you can rather than finishing each one off. Theres a clear winner here. While there are some damage focussed builds available for the Soothsinger, generally speaking its not a damage focussed character. by adminjay Updated on October 30, 2022 Gloomhaven's Quartermaster has versatile abilities, and with a planned methodology, he can undoubtedly surprise you with his masterful talents. Of these, 16 cards have an initiative of 50 or above. A curse card is removed from the deck when it has been resolved. There are 7 cards with an initiative in the 20s. The medical pack cards arent counted as part of your hand. Other move abilities can be boosted by elements so that you can move further, or take an additional action as well as moving. I have a similar article for the starting characters. I hoped there would be more monster manipulation abilities at later levels, but there arent. I just unlocked him, and I have no idea what his role is - or frankly why people say he's so over-powered. Youre just not out for yourself. Altering the cards in the modifier deck is important, but less so than with other classes. It also thrives when equipped with the right equipment, so youll need to bear this in mind when developing and building the character. He carries medical packs and hands them out to allies. Youll pick up a fair amount of loot as the Berserker partly because of your position in scenarios. Gloomhaven Perk Calculator. As with all loot abilities, how much loot you pick up depends on how much you prioritize collecting loot over taking a different action. That shouldnt be too much of a problem though. The way that you level up the Quartermaster is going to be linked to its initial build. I had super high hopes for the Beast Tyrant in Gloomhaven. One heal ability is pretty unique. There are also several abilities which allow allies to deal more damage. The themeing of Sawbones is a nice take on a healing and support class in Gloomhaven. [ ] Add two rolling PIERCE 3 cards Thats what I did with my first character. But the synergies between health and damage dealing are really fascinating and a lot of fun to explore. But the rest of your party better be on board too. At level 1 a couple of those cards are consumed when used, but something like Scroll Of Recall allows you to refresh one of your consumed small items, and eventually comes back into hand. At level 9 you unlock the Horned Majesty Black Unicorn. Go to Gloomhaven r/Gloomhaven . The Soothsinger has a low initiative and will generally take their turn before the other characters. The other two characters in my trio are Sunkeeper and Sawbones, so I'd like to make the Quartermaster a ranged character, but I am willing to re-orient if that is egregiously sub-optimal. So you will be able to keep up with the group. There is such a variety of characters that there is one in there for everyone! Looking at the Level 1 and Level X cards for the Sunkeeper, 5 of the 14 cards contain damage-dealing abilities. But not your bear. At first glance, the 9 card limit makes it look like youll be exhausted really quickly. Air push, increase range, pierce, add target, jump. Read more, Decide early on whether your Quartermaster will attack or support, Develop the Quartermaster according to its role, Use its ability to refresh used and consumed items, Dont forget that it can do this for allies as well, Pair low and high initiative cards together, Later cards should be enhanced with abilities from items. That's very handy as it allows our group to get going longer and because of that, they don't always need to be taking . Gloomhaven prosperity can be gained either through certain events or by completing certain scenarios. The Doomstalker does have some summons and depending on how you want to play the character, you could try a build with a summon focus. Beginning with 6 hit points at level 1, and advancing to a maximum of 14 hit points at level 9, the Soothsinger wont win any prizes for having the highest health. Berserker - Lightning bolt You can see from the perks sheet that the Nightshroud doesnt have amazing perks. The Valrath Quartermaster has the potential to be one of the strongest characters in Gloomhaven, but a great deal depends on your initial choices and how you build them. So when you are first setting up the character it is a good idea to think about what you would like its speciality within the group to be. The Summoners health is pretty low. Youre effectively playing two characters at once. But it comes at a cost. Cookie Notice The Ignore negative item effects and add two +1 cards is brilliant if youre tanking to avoid the heavy armour penalty. Healing wise, the Elementalist is pretty good. The Summoner is a tricky class to play. In terms of the core cardplay the Quartermaster is all about using items and abilities to boost its actions, so make sure that you keep this in mind when you are replacing cards in its deck. If you have an additional element in the room, you can do more (usually damage) on your next turn anyway. Generally, there are more cards with shields, heals and ally buffs. Thats just over a third of the 31 cards! Magedaddy Oct 28, 2021 @ 5:26pm Just google the card "reforge" for quartermaster. All rights reserved. For example, Shield 1 for all allies, or all allies may Heal 1 Self at the beginning of each of their turns. An amazing AoE card stands out at level 6 doing damage of 1 across 12 hexes with the option to upgrade to add another two hexes. Every. The Plagueherald is a cool Gloomhaven character to play. So its a bit late to be hugely valuable for levelling. The bear and the other summons always take their actions before the Beast Tyrant. The Sunkeepers hit points are high, they start at 10 hit points at level 1 and go up to 26 at level 9. When this class has retired for the first time, add city and road event cards #49. A bow-wielding ranged character that dooms monsters for advantages and can summon animal allies. I like that hes not the conventional white and pure magic-based healer. Poison which deals additional damage per turn on each monster affected. ago. The hand limit of 9 cards is not great. With the Berserker youre always walking the tightrope of balancing your health with your damage. Youll get an experience point every time you hand out a medical pack to an ally. Im going to keep mentioning this, but its ability to take consumed items back into hand means that it can use them much more effectively than other classes and become massively powerful.